This game has a very rigorous reputation system that not only tracks your level of morale with each party member, but also their relationships with each other, and also keeps a log of each incident and remark that affected the relationship. Enemy encounters are not as consistently versatile and interesting as Divinity Original Sin 2, which is the gold standard. Combat gets a little repetitive towards the end of the game. Huge issue with giving commands to characters and them running around and breaking formation. Fights can sometimes be a mess with issues with targeting and pathing. This console port has tons of small bugs though. I found it difficult to cheese this game. The combat rules are better than 5th edition imo, and very balanced. They've created a ruleset mirroring dnd that is excellent. The world-building, and particularly the combat system, are fantastic. This game has maybe the most robust dialog trees I've ever seen. There's also an enormous amount of interactivity in the dialog, where npcs will react to even minor nuances or choices that you made earlier, and there will be many additional dialog options that are dependent upon various skills and backgrounds. The characters are grounded and talk like real people, which I think is great, but can be off-putting if you like over the top whacky characters like Borderlands. There's plenty of dialog to read, and it's mostly pretty good if somewhat prosaic at times. Reminds me a lot of the "Lord of Light." Makes one think. The story is very good, and raises questions of self-determination and the need for gods. The narrative and dialog that Obsidian is known for is present here. My total playtime was 141 hours to platinum. The narrative and dialog that Obsidian is There's a lot to like here, and I do mean a lot. There's a lot to like here, and I do mean a lot.
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